Menu animation

Game Concept UI

About the project

The idea was to create a menu UI for a fictional video game where the aesthetics and interaction were out of the ordinary. Inspired by some contemporary artist bringing his style to a UI

Challenges & Goals

  • Create a UI of a fictional menu Inspired by Michael G. Haddad illustration

  • Animate what the interaction would be like

Tools Used

Ideas & Inspiration

Although it is mainly inspired by the illustrations of Michael G. Haddad, another great reference was the Persona 5 UI, an unconventional but quite functional interface.

Wireframes

First I designed the base idea in Illustrator and modified it right there to eventually export it to After Effects and animate it. I implemented the texture and color directly in After Effects.

Animation

To give that retro effect, the animation is done at 12 fps. I liked the idea of ​​morphing the main bar as you navigate through each button.

Outcomes

It was very practical to work on this project, although it was simple, I consider it to be visually homogeneous and it also served to:


  • Transfer an illustrator's aesthetic to a new design

  • Continue practicing animation techniques


I definitely need to get back into it and be able to add more interaction screens to the project.