menus & HUD Design

Horror Adventure Game

About the project

My goal with this personal project was to create a UI concept for a fictional first-person adventure video game in which you have 3 main menus: Inventory, Map and Missions. Also, I wanted to create the HUD of the game.

Goals

  • Create a menu for armory, map & missions

  • The genre of the game would be survival / adventure horror

  • Clean, contemporary and mondern UI

  • Inspired by some part of the Mexican culture

Tools Used

Inspiration & Ideas

The idea of ​​this UI is inspired by adventure games where you have a menu for your armory, with a contemporary and clean HUD.

Mexico in the 60s

The aesthetic is inspired by Mexican brutalist architecture and Mexican horror cinema from the early 60s.

Wireframes

These are the wireframes of the main menus and the HUD. The UI is designed for a PC game using mouse and keyboard.


  • You would have two slots for your primary weapons and you could switch them with whatever you had in your armory

  • The map shows you certain locations and you can track a specific location

  • The mission list would show you which one you are following and which ones you have available or to complete

  • The HUD shows the map, your health and your weapons (primary and secondary)

Components

Everything was designed from scratch by me except for the weapon image, which I decided to reuse since it was difficult to find different models that had the same perspective.


  • The weapons had to have 4 different tiers (common, rare, epic & legendary) and different states

UI Mockups

These are the final designs, I used a free-to-use photo for the HUD mockup and the weapon is a model I reused for all weapons.

Outcome

This project helped me continue practicing my design skills to create more complete UIs for video games, from inspiration and references to creating components such as icons and more complex layouts.


In addition to keeping an eye on the general aesthetic and conveying it across different screens and components, I would like to explore this idea in much more detail and test it with people in order to iterate on it.