

menus & HUD Design
Horror Adventure Game

About the project
My goal with this personal project was to create a UI concept for a fictional first-person adventure video game in which you have 3 main menus: Inventory, Map and Missions. Also, I wanted to create the HUD of the game.
Goals
Create a menu for armory, map & missions
The genre of the game would be survival / adventure horror
Clean, contemporary and mondern UI
Inspired by some part of the Mexican culture
Tools Used



Inspiration & Ideas
The idea of this UI is inspired by adventure games where you have a menu for your armory, with a contemporary and clean HUD.




Mexico in the 60s
The aesthetic is inspired by Mexican brutalist architecture and Mexican horror cinema from the early 60s.


Wireframes
These are the wireframes of the main menus and the HUD. The UI is designed for a PC game using mouse and keyboard.
You would have two slots for your primary weapons and you could switch them with whatever you had in your armory
The map shows you certain locations and you can track a specific location
The mission list would show you which one you are following and which ones you have available or to complete
The HUD shows the map, your health and your weapons (primary and secondary)






Components
Everything was designed from scratch by me except for the weapon image, which I decided to reuse since it was difficult to find different models that had the same perspective.
The weapons had to have 4 different tiers (common, rare, epic & legendary) and different states


UI Mockups
These are the final designs, I used a free-to-use photo for the HUD mockup and the weapon is a model I reused for all weapons.





Outcome
This project helped me continue practicing my design skills to create more complete UIs for video games, from inspiration and references to creating components such as icons and more complex layouts.
In addition to keeping an eye on the general aesthetic and conveying it across different screens and components, I would like to explore this idea in much more detail and test it with people in order to iterate on it.
