Loteria Card Game

A post-match reward UI concept that reveals collectible Lotería cards, built in Unreal Engine 5 to practice UMG, state-driven UI, and real-time effects.






About
This project is not a game. It’s a UI feature concept that simulates an end-of-match reward moment, where players receive collectible Lotería-style cards as a “you earned something” payoff after a match. I chose Lotería because it’s instantly recognizable, visually bold, and great for exploring collectible presentation, anticipation, and reveal pacing.
I designed the reward flow as a short, satisfying sequence: the screen establishes the reward context, then reveals a set of cards with clear focus, hierarchy, and feedback. The design emphasizes clarity (what you earned, how many cards, and what’s new) while keeping the moment playful and celebratory through motion and effects.
To make it real, I implemented the feature in Unreal Engine 5 using UMG and Blueprints, wiring the UI as a state-driven flow (idle → reveal → claim/continue). I also experimented with motion and polish using Niagara particles and micro-interactions to enhance the reward feeling without sacrificing legibility.