Luis Octavio
CV ↓

BuildingFintechFromZero

0 → 500K+

Users

in 2 years

Building Fintech From Zero
01

Impact

500K+
Users
From zero in 2 years
~4 months
Breakeven ahead of plan
Versus the board-approved model
+60%
AUM growth YoY
Assets under management
02

Context

Company
DINN — Actinver's digital investment app for first-time investors in Mexico
Timeline
November 2018 – October 2020, founding phase
My Role
Product & Visual Designer on the founding team for DINN 2.0. I owned the brand identity — logo, visual system, color, typography, tone of voice, motion & animation — and designed the first version and iterations of the product. The strategy and product definition were collaborative — every design decision went through business, legal, and growth before shipping.
Business Context
Actinver's average client was 54 years old. More than half of their assets under management were held by clients over 60. The millennial segment was a real and unaddressed market opportunity — a younger audience that competitors were starting to move into. DINN was Actinver's answer to that gap.
03

The Problem

DINN 1.0 had been live for almost a year. It had near-zero users.

The product was functional. The problem was that no one had actually asked young Mexicans why they weren't investing or how they wanted to invest.

Hypothesis — Before research
"Young people don't invest because they don't have money or prefer to spend it."
Assumed lack of money was the barrier
Assumed spending preference over saving
Assumed complexity was the deterrent
Finding — After research
"The barrier wasn't money or interest. It was an educational problem."
72% of young Mexicans 18–35 already save
68% keep savings in a bank — not invested
70% said they don't know enough to start
04

The Research

I ran a research process that involved:

50+
User Interviews
Financial behavior, money habits, saving vs. investing — one-on-one
~3
Focus Groups
Perceptions, emotional barriers, reactions to early concepts
20+
Fintechs Benchmarked
Global and Mexican, mapped by communication territory and positioning

Almost every competitor in Mexico was communicating in functional territory — rates, features, security badges. Nobody had claimed the emotional and educational space. Nobody was talking to young people about their relationship with money.

What the research actually told us about the target:

Segment A
70%
Achievers
4 million people · NSE C
Motivated by money and status. They want to see their progress and feel they're winning.
Key message
Returns · Earnings
Segment B
30%
Avant Garde
500,000 people · NSE C+
Early adopters, influence-driven, skeptical of mass culture. They need to understand before they act.
Key message
Security · Ease · Understanding
05

The Core Design Decisions

1. Don't build for investors. Build for savers who don't know they can invest.

The research showed that the people we wanted to reach already had the behavior (saving). They didn't have the mental model (investing). The product had to meet them where they were.

Product thesis: Simple savings account + you earn returns. One step, no complexity, no minimum. A savings account that also makes your money grow and you learn at the same time.

2. Own the emotional territory.

Every Mexican competitor was talking about rates, features, and functionality. We positioned DINN at the intersection of simple and earning: "DINN: Simple + Your money earns."

Brand House
PurposeCreate the habit of investing
RoleHelp people with their financial growth
TerritorySimplicity — understanding what you're doing and why
PersonalityMentor — wisdom, trust, security, honesty
Tagline"Que tu dinero crezca contigo" — Let your money grow with you.
Non-negotiable attributes
No minimum investmentNo fees100% digital — intuitive by design

3. Design the behavioral change, not just the product.

We used BJ Fogg's Behavior Model from Stanford's Persuasive Tech Lab as the framework for the launch strategy. For a behavior to happen, three things need to converge: Motivation, Ability, and a Trigger.

We mapped all three:

01
Motivation
Show people they're already close to investing — they just don't know it.
02
Ability
Remove every possible barrier. 100% digital opening, no minimum, 3 actions max.
03
Trigger
Acquisition campaigns tied to specific moments and contexts.

DINN 2.0 — Wireframes

DINN v1 screens — visual system before the redesign
BFZ-DEC-01e--4
BFZ-DEC-01b--4
BFZ-DEC-01f--4
BFZ-DEC-01c--4
BFZ-DEC-01g--4
BFZ-DEC-01d--4
BFZ-DEC-01h--4
06

Process

01
Understand
Why did DINN 1.0 fail? Sound product, wrong positioning, wrong communication, broken account opening.
02
Research
50+ user interviews and a around 3 focus groups, plus a competitive audit of 20+ fintechs across communication territory.
03
Strategy
Full brand strategy from research: personas, Brand House, communication territories, product attributes, tagline.
04
Brand & Product Design
Logo, visual identity, color, typography, iconography, tone of voice. Onboarding, dashboard, deposit and withdrawal flows.
05
Product Definition
Single investment fund. 100% digital opening. 3 user actions only: deposit, check balance, withdraw. No minimums, no fees.
06
Pilot Launch
Zero paid marketing.

The brand and the product were designed in parallel. The visual identity had to communicate simplicity and credibility simultaneously — a difficult balance in fintech. Every element went through user testing before development started.

Brand identity system + social content 2019–2022
BFZ-PRO-01e--4
BFZ-PRO-01-s01--4
BFZ-PRO-01-s05--4
BFZ-PRO-01-s09--4
BFZ-PRO-01-s13--4
BFZ-PRO-01-s17--4
BFZ-PRO-01-s21--4
BFZ-PRO-01b--4
BFZ-PRO-01g--4
BFZ-PRO-01-s02--4
BFZ-PRO-01-s06--4
BFZ-PRO-01-s10--4
BFZ-PRO-01-s14--4
BFZ-PRO-01-s18--4
BFZ-PRO-01-s22--4
BFZ-PRO-01c--4
BFZ-PRO-01h--4
BFZ-PRO-01-s03--4
BFZ-PRO-01-s07--4
BFZ-PRO-01-s11--4
BFZ-PRO-01-s15--4
BFZ-PRO-01-s19--4
BFZ-PRO-01d--4
BFZ-PRO-01-s04--4
BFZ-PRO-01-s08--4
BFZ-PRO-01-s12--4
BFZ-PRO-01-s16--4
BFZ-PRO-01-s20--4

The product became the simplest in the market. You sign up, deposit, and your money is automatically invested. The process was simple and functional.

App v1 Onboarding — 100% digital account opening flow
BFZ-PRO-02d--3
BFZ-PRO-02b--3
App v1 Dashboard — balance and returns at a glance
BFZ-PRO-02c--3
BFZ-PRO-03b--3

In early 2020, we launched the DINN debit card so users could use their money day to day.

BFZ-PRO-04a--full
Deposit
Rendering…
Withdrawal
Rendering…
07

Key Deliverables

Research synthesis
50+ interviews · around 3 focus groups
Dismantled the wrong assumptions. Built the right ones.
Competitive positioning map
20+ fintechs — global + Mexico
Identified the emotional territory no competitor was occupying.
Brand House + Personas
Achievers (70%) · Avant Garde (30%)
Differentiated messaging per segment, grounded in behavioral data.
Product thesis + feature definition
3 actions · no minimums · no fees · 100% digital
"Simple + Your money earns" — everything else was cut.
Brand identity system
Logo · Color · Type · Icons · Voice
Built from scratch to communicate simplicity and credibility at once.
First product version — 4 core flows
Onboarding · Dashboard · Deposit · Withdrawal
Validated with users before development started.
08

Outcome

BFZ-OUT-HERO--full
09

Reflection

DINN 1.0 failed not because the product was poorly built, but because it was built on assumptions that hadn't been tested. Testing them first changed everything downstream.

The product wasn't just about features. It was about removing the barriers that prevented a behavior from happening in the first place. That frame — Fogg's Motivation + Ability + Trigger — is the most useful design model I've used in fintech.