EldenRing:CharacterCreationRedesign
100%
Task completion
All 5 testers completed without abandoning or randomizing

Objective
Elden Ring throws players into one of the most complex character creation screens in the genre with almost no guidance. For new players, the volume of choices creates a kind of paralysis before the game has even started.
The goal: reduce cognitive overload without reducing depth. The complexity has value — the problem is how the information is organized and surfaced.

Research & Analysis
Mapped friction across the early-game flow — character creation, opening cinematic, first combat encounter. Focused on moments of hesitation: where players slowed down, reread, or gave up and randomized a choice. Two areas concentrated most of the friction:



Wireframes V1
Prototyped a new flow based on the friction map. Three structural changes drove the first version:




Usability Testing & Iteration
The V1 prototype was tested and documented with 5 users — new and current Elden Ring players. As Jake Knapp notes in Sprint: "Five is the magic number. 85% of the problems were observed after just five people."


Visual Design
The visual direction had to walk a specific line: different enough to feel like a genuine proposal, close enough to the Elden Ring universe that it didn't feel like a different game.
Quieter than the current interface — less texture noise, more intentional use of space — while keeping the weight that characterizes the aesthetic.
















UE5 Implementation
Implemented the first screen in UE5 using UMG — partial prototype to validate how the design held up in-engine.

Outcome
User tested, iterated, and partially implemented in-engine. After one round of iteration, all 5 testers completed the flow without abandoning or randomizing any choice.
Onboarding friction in games is often mistaken for depth. Elden Ring's difficulty is intentional — but the character creation confusion wasn't hard in a meaningful way. It was just opaque. Fixing that doesn't dilute the game. It gets players to the actual challenge faster.
