Elden Ring: Character Creation Redesign

A UX/UI redesign proposal for Elden Ring’s character creation that reduces first-time player overwhelm through clearer structure, contextual help, and a new visual system—plus a partial UE5 implementation.
About
Full Figma Project here ->
To reduce cognitive overload in character creation by clarifying terminology, surfacing context at decision points, and streamlining completion without reducing depth.
To map the early journey, focus on character creation, and prototype a clearer layout with contextual help for Origins and Keepsakes.
To test with five users (new and returning), confirm improved clarity and completion, and iterate on Keepsake understanding and primary-action discoverability.
Visual concept + UE5 implementation >
To explore a UI style consistent with Elden Ring while improving readability through simple component rules, and implement a partial UE5 (UMG) prototype with Origin selection and data-driven content updates.















