Elden Ring: Character Creation Redesign

UX & UI Design

UX & UI Design

A UX/UI redesign proposal for Elden Ring’s character creation that reduces first-time player overwhelm through clearer structure, contextual help, and a new visual system—plus a partial UE5 implementation.

Horror Game UI

About

Full Figma Project here ->

Challenge >

To reduce cognitive overload in character creation by clarifying terminology, surfacing context at decision points, and streamlining completion without reducing depth.

Approach >

To map the early journey, focus on character creation, and prototype a clearer layout with contextual help for Origins and Keepsakes.

Validation >

To test with five users (new and returning), confirm improved clarity and completion, and iterate on Keepsake understanding and primary-action discoverability.

Visual concept + UE5 implementation >

To explore a UI style consistent with Elden Ring while improving readability through simple component rules, and implement a partial UE5 (UMG) prototype with Origin selection and data-driven content updates.

Horror Game UI