Rainbow Six Siege: Scoreboard Resdesign

UX Redesign

UX Redesign

A scoreboard redesign that prioritizes team awareness over performance stats to reduce cognitive load and toxicity

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TOP DRIVERS: Home Redesign

About

Rainbow Six Siege is one of my favorite team shooters, but I’ve always felt the in-match scoreboard pushes the wrong behavior. In many team-based PvP games, scoreboards over-emphasize kills, points, and ranking, which increases cognitive load and often becomes fuel for blame and toxicity instead of collaboration.

This project reframes the scoreboard’s purpose: not to explain who is “winning,” but to make it instantly clear who your teammates are, which operators are alive, and what you’ve learned about the opposing team. The design focuses on actionable information during the round, while de-emphasizing elements that distract from teamwork.

I rebuilt the layout from scratch while respecting Rainbow Six’s visual language, using operator cards, strong contrast, and a tight hierarchy to reduce scanning time. The goal is a scoreboard that supports coordination mid-match and leaves detailed performance evaluation for the post-match summary.

Menu Animation

TOP DRIVERS: Home Redesign