Horror Game UI

A full UI concept for a first-person horror adventure game: HUD plus Inventory, Map, and Missions.












Concept
This is a personal UI concept for a first-person horror adventure game. I wanted to design more than a single “cool screen,” so I defined a small system: three core menus—Inventory, Map, and Missions—plus the in-game HUD. The aesthetic mixes Mexico in the 60s (brutalist references and classic Mexican horror cinema) with a contemporary, clean HUD for clarity.
I started with wireframes oriented to PC interaction (mouse and keyboard) and then designed key components and states: navigation patterns, lists, item slots, iconography, and hierarchy rules that remain consistent across screens. The final mockups focus on building a cohesive UI set that can scale across the experience while keeping the tone and tension of horror.